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Re: Weapon Specifications
Posted:
Sun Sep 27, 2009 10:02 pm
by Zedulon
Re: Weapon Specifications
Posted:
Mon Sep 28, 2009 8:34 am
by Cedrick_Blackburn
I had a flashlight this past event, and will again next unless something happens (like I forget) but one of the modes is a bright blue LED, I was walking around with someone after game off and we found a bunch of darts for just a few minutes of looking
Re: Weapon Specifications
Posted:
Tue Sep 29, 2009 10:58 pm
by James perkins
Is there any reson why we can not uesd Nerf firefily
Re: Weapon Specifications
Posted:
Thu Oct 01, 2009 1:32 am
by Zedulon
So I've played around with UV LED's, and a dart-finder is certainly possible. The orange foam of your basic Nerf dart fluoresces nicely under enough UV light. And if I pulse the LEDs the darts blink on the ground, while saving battery power... Now I just have to figure out how to tune the damn thing without going blind. And how to package it in a steampunky package.
Re: Weapon Specifications
Posted:
Sun Oct 04, 2009 2:42 pm
by C'kaj
Question!What would be a legal and thin construction for a rapier?
I have read the rules and it only really confused me, and anything that's built on 1/2" PVC seems unwieldy at best.
Is it possible to perhaps make one with these instructions?
Re: Weapon Specifications
Posted:
Sun Oct 04, 2009 2:55 pm
by Thomas Cribb
Re: Weapon Specifications
Posted:
Sun Oct 04, 2009 3:28 pm
by Jacob
Three Points:
1) Crush tips are mandatory. A crush tip, in my mind, is defined as "a piece of open cell (NOT CLOSED CELL) foam that is approximately as thick as a standard duct tape roll that is securely affixed to the stabbing tip of a weapon and riddled with air release holes."
2) All striking/stabbing surfaces must be larger around than a human eye socket. In a perfect world, eye gouging with a boffer weapon would be physically impossible.
3) The closed cell foam on striking surfaces should be 5/8" thick, not 1/2" thick.
We realize that this unfortunately limits some aesthetic developments in the boffer arms race, but safety is our primary concern.
Re: Weapon Specifications
Posted:
Sun Oct 04, 2009 3:45 pm
by C'kaj
Okay, all of that will be taken into account.
A workable model is being developed!
Re: Weapon Specifications
Posted:
Sun Oct 04, 2009 11:12 pm
by Zedulon
Re: Weapon Specifications
Posted:
Mon Oct 05, 2009 1:09 am
by Thomas Cribb