by Reddreamer25 » Sun Apr 19, 2009 12:24 am
After reading through the handbook again, I can understand your decisions on bows.
However I do have one final argument about shields. I can understand that you are trying to focus on the technological side of steampunk, but in truth steampunk covers both technology and "archaic" setting. One of the truly beautiful things about Steampunk is that you a savage standing next to a mechanic and no one questions it. When I think of steampunk I think of playing Final Fantasy VII. The game offered you a wide variety of characters to play with, from the human with the gun arm to a tribal tiger.
Now with that being said there are steampunk setting that don't have the primitive aspect to them or at least not to the point of Final Fantasy VII. Full Metal Alchemist comes to mind for this. The problem with comparing the Full Metal Alchemist version of primitive to your game's version is that in Full Metal Alchemist, the primitive people are not really primitive, they just choose to live simple (not using alchemy) compared to the main civilization (which does use alchemy) where in your world, the Dorr are a primitive people who embrace the primitive lifestyle, making it more towards the Final Fantasy VII version of steampunk.
Now with that all out there, you have made the Dorr a primitive people who can not use most, if any technology in the game. Coupled with their ability to use only thrown weapon for ranged attacks means that they are limited to pretty much front line fighters. This means, given that that you did not make them bigger and tougher than humans, they would learn other ways to survive in combat. Given that armor in the game is pretty much limited to Automata, and the fact that given the type of background that you gave the Dorr they would most likely not make armor, the invention of a simple shield, which greatly improves the likely hood that a warrior would survive combat is pretty much a given.
Now I can understand your desire to keep your game more technological side of Steampunk and limit/remove all "archaic tools" from your game, but you introduced an archaic playable race and pretty much limited them to being archaic. As such you must expect players to embrace that archaic lifestyle and bring the archaic tools into the game that fit with that lifestyle. Along with that come the unanswered question of bows (which now has been answered), shields, large weapons (such as spears and throwing javelins), and possibility their own form of magic (or at least a rewrite of the Faith header to allow for the more tribal view of the world).
Some might say that the shield might provide too much of advantage because now you can block incoming shots from Marksman, thus having them waste a trait. While that might be true, the shot would be wasted if they missed, the person dodged, or used avoid. and the same argument could be made for a swords man that uses a special attack only to have that attack blocked by the opponent's weapon. However, that being said, bullets although not necessarily more powerful than other attacks, do put all that power into a smaller area and thus allow for a greater general penetration (scientific studies show that a knife point produces a greater amount of psi at the point of impact but quickly lose it as the area of the contact increase were a bullet tends to stay the same). Because of this, if you did allow shields into the game you could make a rule that rifle shot are treated like spells packets in that a shield does not protect against them.
Also, one of the reasons that I bring this up is that you do talk about shields in the players guild. specifically you state that Feral Dorrs can not use shield due to their lack of dexterity of the their hands, implying that other Dorrs can. You also mention bows under then Dorr enter too. So when you might want to fix those entries afterwards